Hyperspace Gate



The hyperspace gate is used during encounters to clearly show where and how an encounter is taking place.

During the Launch phase the offense takes the hyperspace gate and points it at one planet in the system indicated by the drawn destiny card.

The offense then takes one to four ships from any of his or her colonies, stacks them, and places them on the wide end of the hyperspace gate.

During the alliance phase, after allies are invted, offensive allies place their ships in the wide end of the hyperspace gate alongside the offense (the attacking main player). Defensive allies place their ships  next to but not on  the targeted planet.

The Offense, offensive allies and defensive allies are considered to be "in the hyperspace gate" with repect to any game effects.

Special Situations
If the offense has no ships to place into the hyperspace gate, or their last ship there is removed, proceed with the encounter. If the offense wins, they don’t establish a foreign colony unless some effect specifically allows them to do so.

Note: “Cone” is an old term for the “hyperspace gate” that slipped through in a couple of places.